Do not become sith lord/jedi master as it is useless, go skills or sentinel class, Pro tip in k2 if you get the finesse perk you can make your hit chance and dmg scale off dex instead of strength. Dump any Skill Points into these two categories, although investing in Persuade as much as possible is recommended. So if Kreia uses Speed on herself, you will be speeded too. Now, in KOTOR2, I would switch my stance and go with a dex build. Now, in KOTOR2, I would switch my stance and go with a dex build. Other ranks are obtained at level 5 and 9. This guide assumes you are playing with the Yavin DLC. This build is for those players that want to play a character as imposing and deadly as any that have carried the title "Darth". All you have to do is use master speed and then use master flurry on an enemy and you have a combined 5 attacks per round on an opponent and with your lightsaber doing about 20-60 damage per hit and having 5 attack chances per round nothing can stop you. Intelligence is the least important skill for a Guardian. First off, on the question of Armor: Forget force powers, give him the heaviest armor he can wear. This build is a bit difficult at first - mainly because the player must refrain from leveling up until becoming a Jedi. Can anyone recommend stats, skills, feats, gear etc. This does not, however, mean this build is weak against other foes. This build uses the Force Suppression, Force Resistance, Force Push, Stun, and Burst of Speed. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. Low Int means youll have just 1 skill point to distribute each level, so you can go either for Treat Injury for the early game or Persuade. I am open to any and all comments, criticism, and input. This is, by no means, the only way to go when choosing a Guardian build. It adds your DEX modifier to chance to hit and doesn't affect damage, And actually, in Kotor II it's possible to make I believe 5 times in a single round, though I believe only the physical classes can achieve that. 3. With last rank Force Powers take 30% of their cost from Health and 30% from Force, which means that all Powers will actually cost much less. All trademarks are property of their respective owners in the US and other countries. As for feats go def need finesse with lightsabers (don't waste a feat point on melee finesse as you'll need a lightsaber to do max damage), also use Toughness (max it out), Lightsaber mastery (max it out), Flurry (max it out as this is the most important feat for me personally), Two weapon fighting (max it out), and i personally use my remaining feats to max out conditioning/empathy and make sure to allow access for medium armor use. A history teacher by training, Mark has branched out into the fields of fiction and non-fiction writing. These classes each provide different skills and bonuses. I'd recommend 18 constitution since it lets you equip the strongest implants, but other than that, It's up to you. This build starts with the Scoundrel, then becomes a Guardian. Valve Corporation. And general advice for someone playing as one in KOTOR II? The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. guys. It is only visible to you. I uhMust have forgotten to reply to this. There are six of these three light side and three dark side. I am also an avid gamer and have researched the history of electronic entertainment extensively. Jedi Guardian's don't have a particularly wide variety of Force Powers available to them anyway, so you should easily be able to tailor a list to his limitations. Dexterity isn't as important as Strength, although it still needs some attention during Character Creation. Lastly, use Keen weapons for their bonus to critical hits. What do you guys reccomend? There are also concussion, cryo, adhesive, poison, and sonic grenades. By Commandercup July 13, 2008 in Star Wars: General Discussion. The Guardian is all about combat. Can my saved game in KotOR be used for anything in KotOR 2? That being said I can offer some general build information, that gives no spoilers. Don't bother with Skill-boosting Feats, since skills (as already mentioned) are more or less worthless to Soldier-Guardians. That's great, but he can't wear robes, which means the best armor he can wear and still cast all force powers is the Miner Outfit, which provides an amazing 1 point of defense and no other bonuses. This guide concerns itself with the Guardian build, a class suitable for players who enjoy raw combat with a lightsaber as their primary means of offense. I maxed power attack, two-weapon fighting, lightsaber mastery, and the rest were basically defensive things and focused all on Strength. The moment you actually build your character like this and notice huh wait there are still two points to spend for attributes. Fury is Power obtained at level 1 Sith Marauder. Last ranks damage is really awesome, especially when youll notice that even if enemies resist this Power, theyll still get the DoT if only for half of the damage. Bao Dur is a pretty unorthodox character and requires a little thinking outside the box. Jedi Guardian Sith Marauder combo will give you the most Feats and Health Points + Marauder has some badass bonuses like increased damage, reduced damage taken and Fury. 2023 GAMESPOT, A FANDOM COMPANY. Welcome to the Optimal Guardian/Consular guide for Star Wars: Knights of the Old Republic, written by /u/TangoSierraFan. Both builds will trivialize the end boss.. Not having to worry about a character getting stunned, poisoned, or suffering from any of the other status ailments makes this game a lot easier. The boss fight at Taris is particularly hard at a low level, even for the Soldier class. Youre better off focusing on speeding through combat and the story. Gains a bonus of + 4 or + 5 with a minimum dexterity of 18. Charging headlong into battle, lightsaber swinging wildly, is one strategy in KOTOR. Additionally, at a certain point players need to choose from three Jedi classes; which are Guardian, Sentinel, and Consular. Why pick anything other than a plasma sword that can cut through almost anything with ease; however, if a character is built around using blasters they can be just as deadly. How can I make Bao-Dur an effective Jedi Guardian? It is a light side build that uses all of the fun dark side powers. It is only visible to you. That said, if you need him to be a skilled tech specialist, you can do okay giving him a single lightsaber and focusing on feats like Dueling and Toughness - at that point, he's basically a tank, and you'll want to emphasize his survivability. However, the Critical Strike build becomes one of the most powerful builds during late-game play. All rights reserved. The difference between the phonemes /p/ and /b/ in Japanese, Recovering from a blunder I made while emailing a professor, Styling contours by colour and by line thickness in QGIS. The guardian build is a strength-based melee fighter with buffs. RELATED: Star Wars Jedi Fallen Order: Best Characters (& The Worst). Light vs dark. Rebreather Mask (Immunity: Poison, Constitution +1, Regeneration 1) Because it has some cool look. Feel free to critique it with better sacrifices needed in keeping 13 and 17 onto skills after buffs for a soldier guardian. You will be dependant on her for most of the game and by the time she will be "unavailable" to you, your Fury will give you +2 Attacks, so you will not have a use for Speed anymore. He's also much. Players will also want to max out their Force Resistance power. This is an attempt to grind out a min maxed soldier guardian build that pushes 13 persuade and 17 repair just because. Or is it temporary until you get robes? Awareness is the ideal skill. As for Feats, there is no point in giving her some special attacks, because shell be using Force most of the times. Also with flurry, two weps, and master speed you can attack 4 times in a round, It doesn't replace STR with DEX. Sweet! Star Wars: Knight of the Old Republic is currently available on PC, PlayStation 5, Android, iOS, and Nintendo Switch. Force Push, Affect Minds, Valor, and Speed powers. Obviously, avoiding more hits increases the Jedi Exile's staying power in a fight. This thread is archived New comments cannot be posted and votes cannot be cast 5 19 19 comments Best fggbggvgygfggh346677 Darth Sion 3 yr. ago Try the mod that ups all your stats to 18. Am I understanding Kreia's lore about Revan correctly? Charisma has several uses in KOTOR 2. Treat Injury is a solid combat choice. He has co-authored several published works, including Future Imperfect and Tales from the Grimacing Goblin. And? That's Gurren Lagann. Weve taken a good long look at the attributes, skills, and feats that you should focus on getting as soon as you possibly can. When it comes to the best, however, these builds are considered top tier. From a gameplay perspective it may be nice that you never know what you are going to get, but from a build perspective you can't really rely upon anything. If the player can pull this off, though, they will be rewarded with the option of making a super-powered Jedi character. The Consular class will give access to more Force powers than the other two Jedi classes. Force Deflection and Redirection are obvious choices, as are Force Push, Energy Resistance, Heal, Stasis/Stun, and maybe even dip into the Dark side for powers like the Wound or Fear lines. This build uses the Scout class. We include affiliate links in articles. There are three different potential . so . It increases the potency of the player character's Force powers and increases companions' chance to hit. Pocket Tactics is the world's number one mobile games site. Feats for this class should include Lightsaber Focus, Flurry, Jedi Defense, Dueling, and Conditioning feats. I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. Basically, theres everything you need here to make sure youre playing Knight of the Old Republic 2: The Sith Lords as the most badass Jedi or Sith you possibly can. The player is free to pick Duelist or Two-Weapon fighting styles. RELATED: Star Wars: Knights Of The Old Republic 2 - How Long To Beat. The Consular's bonus force powers work well with this build too. DEX is defence, and could be used for your to-hit chance if it's higher than STR, but it won't give you a damage bonus so it's not too important. The Jedi class in this build is the Sentinel. As youll gain levels, raise your Constitution to 18 so you could use the best Implants and then go pure Strength. Gloves: Sith Power Gauntlets (Strength +3), Belt: GNS Strength Enhancer (Strength +4), Implant: Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3). Buff the force powers you use against others. A player can focus on blasters, grenades, or lightsabers. Skill points aren't that hard to come by, and you always have T3 to handle that stuff in a pinch. I wanted to try my hands on heavy armored character, because thats what Ive never did before just because of the fact, that you cant use most of the Powers. Please feel free to contact me through Reddit (/u/TangoSierraFan). After players choose to embrace the Light or Dark Side, prioritizing these abilities is recommended: Once players have reached Level 15 and sufficiently embraced their journey down either the Light or Dark Side, a Prestige Class can be unlocked. After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. You dont have to pick one in fact if youre a Jedi Consular you might want to stick with what youve got. Youll get a massive boost to your combat skills, while still getting plenty of Force Powers to use. What sort of strategies would a medieval military use against a fantasy giant? Wow! Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3). RELATED: The Best Star Wars Imperials Not In The Shows Or Movies. Still on the fence? With some games, especially Bioware games, it pays to make a character good at communicating. Connect and share knowledge within a single location that is structured and easy to search. I think the sticky has some good recommendations but here is my opinion: Instead of putting points into CON at those levels you can just gain influence with Han Harr and subsequently Kreia (it's a whole mini story/lesson thing) and that nets you two or three points to your CON. what lvl do you cap off b4 waiting for jedi? That bit about using Kreia and Force Chain to get the effects of Force Speed on yourself is brilliant. Just count with fact that it will eat your poor Force Point really fast. Providing guides for the biggest and best iOS and Android games, reviews of all the latest titles, and news stories to keep you up to date. If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. Other ranks are obtained at level 5 and 9. If armor, what powers should he take? As far as powers go its completely up to you, but seeing as how you seem to be into a light side build with little to no wisdom (being the strongman build) id focus on getting mainly light side powers but up to you. Mark Hospodar has been an avid gamer ever since he fired up the original Medal of Honor on his PS1. Early in the game, the bonuses for Critical Strikes are not very appealing. Will he be an effective unarmed combatant despite lagging behind in his Unarmed Specialist feats, or should he use a lightsaber? As for weapons, you're right in your intuition that Unarmed is probably the way to go - especially if you can hold back his level to 6 before switching him over to a Jedi, as his Shield Breaker ability will more than make up for the lost damage to a few levels. It also has a direct impact on the Persuade skill, which can really come in handy during particular dialogue conversations. Create an account to follow your favorite communities and start taking part in conversations. Star Wars: Knights of the Old Republic 2 builds | Pocket Tactics. Information about your use of this site is shared with Google. Then Repair catches my eye, seems interesting in this game. Status effects can quickly turn a would-be victory into a crushing defeat. A pretty balanced build would look like this: STR: 16, DEX: 12, CON: 16, INT: 8, WIS: 12, CHA: 10. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. There are three different potential starting classes to pick from. Used with force speed ( maxed out ) you gain + 4 to defense and + 2 in attacks per round. This build produces hardy characters that are good with a lightsaber, force powers, and (later in the game) persuading others. Check out our Star Wars: Knights of the Old Republic 2 mobile review to get our full thoughts. Hopefully you find this helpful! The damage done by them is extremely low in comparison to the damage of simply using your melee weapons. Throwing some Kill and Insanity will reduce the numbers of your opponents pretty easily so you could cut them down with your lightsaber. I'm starting a Jedi Guardian (Just finished the Sith Lord path), but I dunno what kind of build I should start it off with. Aim for a balanced set of attributes, and a mix between combat and support feats and powers. Because you dont have large Force pool, but lots of HP, this is just for you. If you want to go for more Defense than go for Mandalorian Assault Armor, but the Strength bonus is more useful than +3 Defense. This item will only be visible to you, admins, and anyone marked as a creator. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Force Jump reduces the need of Speed pretty easily, so whenever you can, charge your enemies. Normally, my Jedi use double-bladed lightsabers with Master Flurry and Master Speed to dish out a preposterous 5 attacks per round, which is enough to kill most opponents in 1 or 2 rounds (especially if they've been caught in a Stasis Field); but one cannot cast Master Speed with armor on. Take the Dueling feat, and the Flurry and Toughness feats make this build even deadlier in battle. Mutually exclusive execution using std::atomic? RELATED: Lego Star Wars: The Skywalker Saga The Best Vehicles, Ranked. After Str:15 Dex: 10 Con:16 Int: 8 Wis: 14 Cha:12. We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. How do you get out of a corner when plotting yourself into a corner. Players want to take two-weapon fighting, Flurry, and Heavy Armor Proficiency for the Sith Mask. This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful attacks per round. The guardian build is a strength-based melee fighter with buffs. Followers 0. By using this site, you agree to its use of cookies. Weve broken down the three Jedi classes you pick at the start of the game and tried to explain how to create the best build possible for each of them. The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. The Scout is a good pick for this build due to the implants; some other feats that complement this build the best are Force Immunity, Toughness, and Conditioning. Spoilers. Speed/Force Jump is just as powerful in the second game, though I would probably use flurry over power attack. Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. Sneak Attack should be improved to make the most out of this build's critical hits. I've played a strength guardian and a dex guardian in KOTOR2, and the dex build faired far better against the end boss than the strength build did. CON affects your health and somewhat more importantly the implants you can equip. As for other upgrades, go for pure Damage. It works for either light side or dark side, but dark side is the optimal choice. So after all these years I discovered something I didn't know. Of course, players can tweak all of these suggestions to their heart's content. Harry Slater Your go-to destination for all things mobile gaming. Wisdom will comes in use for few of those Dark Side Powers this character has. Consular. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Windu walked a fine line between the light and dark side of the Force; especially with his lightsaber techniques. For this build, players will want to start as a Scout, and then choose the Guardian Jedi class. This item will only be visible to you, admins, and anyone marked as a creator. As for stats I would concentrate on Dexterity, Strength and Constitution. KOTOR 2 Build: The Jedi Master Tags: #Dragonborn1721 Back to Topics 1 2 Next SpookyBorn2021 Member August 15, 2015 The Jedi Master The Force Master at the very base is a simple character. In fact, with this game, it seems the possible variations for character builds seem endless. Why do academics stay as adjuncts for years rather than move around? Why go anywhere else? Please see the. These skills are highly recommended. That's Tengen Toppa. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. You need 12+ to start getting more skill points per level and that's 4 attribute points you could put somewhere else. Players can try a variety of builds in Star Wars KOTOR. This site will be spoiler free besides the names of planets/locations and party members. Well, thats everything. How do you ensure that a red herring doesn't violate Chekhov's gun? Expect to reload the game a lot. Having gained the required influence, I am now able to make Bao-Dur a Jedi Guardian. For those new to KOTOR, just know that he (or she) is a Sith Lord suffering from amnesia and is the protagonist in the game. This build uses the Scout and Consular classes. Several of the game's most useful Implants require a Constitution rating of at least 16, so this tends to be the magic number. If you dont want it, just go for anything with Strength or Wisdom bonus. That's great, but he can't wear robes, which means the best armor he can wear and still cast all force powers is the Miner Outfit, which provides an amazing 1 point of defense and no other bonuses.